Ai-Lax Pirates

"The most insidious, violent, unscrupulous theives in the galaxy. They circle Pytheas stalking Colonists who attempt to flee, blockade and tax the route to cargo ships, and fearlessly shanghi new arrivals. Their Kakain Space Chariots are fast, nimble, and possess powerful attractor rays for capturing the non-compliant. The organization is loose, but the strong reign with authority and take their cut of the spoils in any endeavor. Like everyone else, Onosia is their drink of choice when they can get their hands on it. When they can’t, a fermentation eternally plagued by acetobacter is their only alternative libation, resulting in an ever-present mild scent of vinegar.

Though rebel pirates have always existed in the galaxy, no one seems to know how the Ai-Lax became the force they are today. All that we know is that when the Colonists arrived, the Pirates seemed to appear too."

Ai-Lax Pirates are marauders most insidious. Their orbital blockade enables them to tax and rob Colonists as well as kidnap newly arriving (i.e. rEON or EON minted) ones.

Minted Pirates will be represented by their unique Kakain Spaceship NFTs. Some Pirates are of a more senior status (ranked between 5 and 8 when generated). The higher the rank the higher the percentage of stolen EON and mints that will be acquired.

Ai-Lax Pirate Ranks: Though they are a ragtag agglomeration, the Pirates take their hierarchy seriously. Each ship captain displays a jewel indicating the class of ship they pilot and hence their placement in the organization. They are as follows (in order of increasing rarity and position):

Rank: 5 | Badge: Edge Green | Class: Corvette Rank: 6 | Badge: Scarred Orange | Class: Ballistic Rank: 7 | Badge: Tensor Blue | Class: Destroyer Rank: 8 | Badge: Solar Gold | Class: Harbinger Rank: 8 | Badge: Unmarked | Class: Dreadnought

Defect— Players can only join the ranks of the Ai-Lax Pirates by renouncing their life as a Colonist and paying the annexation fee (sacrificing their Colonist NFT and the currently required minting cost in rEON depending on generation in effect). Their scarcity and attributes make them powerful game characters. The chance of success will scale on a ratio basis between the amount of Colonists in circulation versus Pirates.

So, for example, if there are 15,000 Colonists and 750 Pirates that currently exist, this would mean a 95–5 ratio which should always be closer to 90–10, that factor will increase your chances for a pirate the lower the pool distribution is for those assets.

In short, less pirates equals higher pirate mint likelihood. And if your attempt fails you only pay gas and 20% tax on claimed rEON for selected Colonists.

If your attempt succeeds you will burn the selected Colonist, offer the rEON/EON as tribute, and gain a new and powerful Ai-Lax Pirate in your ranks. On the other side of the coin, if you succeed and a staked pirate from another player happens to catch your new recruit in transit, well then you now understand the risk this entails...

This creates a vast array of gameplay choices that you may want to incorporate as part of your strategy. Very exciting!

Stake — Pirates tax 20% of rEON mined by staked Colonists. All new Colonist arrivals (i.e. mints paid for with rEON or EON) have a 10% chance of being kidnapped.

Claim —Pirates retain 100% of their collected rEON.

Unstake —Pirates retain 100% of collected rEON. YOU FOUND ME:

/////////////BINGO LIST//////////////////

01678.2|4512.3.0|01401.5.0 = 5

01403.8.00|6750.10.000|3333.5.000 = 4

7488.5|9155.3.00|1139.8.0 = 2

____________________________________________

8931.1|3551.9|5885.7 = 1

5333.3.00|1057.6.000|8305.1 = 4

04104.1.00|3215.6.00|002877.3.00 = 3

____________________________________________

1|2|3

4|5|6

7|8|9

Last updated